My most recent battle was a 2v1 match. I was playing as my World Eaters against to forces of the Imperium. We decided to not use Lords of War for this battle. My friends decided to split their points and use 1500 each. We played one of the new Chapter approved missions where you only have 1 turn to get your objects. We canged it so each of us had 4 cards instead of 3 (they drew two per faction).
World Eaters Brigade – 12CP:
Daemon Prince – x2 Talons – Tailsman of Burning Blood – Warlord
Chaos Lord, x2 Exalted Champion – Power Fist and Combi Melta
20 Cultists – Melee, x2 – 10 Cultists – Melee
x3 – 9 Beserkers – Axe and Sword – with Rhinos
5 Terminators – Melta and Power Fist
x2 Hellbrute – Fist and Plasma, x1 Hellbrute – Power Scourge and Heavy Bolter
x3 – 3 Bikers – 2 squads of Flamer, 1 of Plasma
Predator – Lascannons
x2 Havocs – 1 Squad of Lascannons, 1 squad of Autocannons.
Imperium – 11CP:
Ad Mech (AM)
Cawl, Datasmith, Dominus, Enginseer
x2 2 Kastelan with guns
x2 Dunecrawlers – 1 with Icarus Array, 1 with Neutron Laser
Rangers, x3 Vanguard Squads Radium Carbine, some had plasma
2 Sydonian Dragoons
3 Heavy weapons – Lascannon, autocannon, missle
3 Leman Russ – Battle Cannon, lascannon, heavy bolters
x3 10 Guardsmen – Vox, grenade launcher
Sentinel – Lascannon
3 Bullgryns – Maul and Shield
Special Weapons: Plasma
The Imperium had the Relic and Warlord traits to regain CP on a 5+.
After some shocking rolls for Chaos for practically everything at the start, the Imperium got first turn which was a massive blow.
The Valkyrie flew forwards, dropped the Bullgyrns, who then moved forwards, within close range of some of my bikers. They charged in, took 1 wound from the flamers to overwatch before slaughtering them all and consolidating into the cultists, First Blood.
Lots of the IG open fired onto the Lascannon havocs in their cover in the corner, they managed to kill off all the ‘chaff’ and 1 lascannon. The Big guns opened up at my tanks reducing my Predator down to a single wound, and wound one of the Rhinos down to 5.
The other two squads of Bikers were also shot off the board. After their first turn I had no bikers left and two crippled tanks. My friend had some damn lucky rolls for his CP regains (regain 4 from 5 used), and also some lucky rolls from his battle cannon generating about 30 of 36 possible shots (lots of 5 and 6’s).
The dragoons charged down the middle ready for some glorious melee.
//Quick rant – Leman Russ tanks are stupidly powerful, I was expecting them to be slightly weaker and cheaper than a predator, but for 180 points (which can squad up in 3s for easy deployment), you get a tank that moves (slightly) without penalty (Tallarn), and can shoot its cannon twice, so 2d6 battle cannon (S8, -2, D3), plus a lascannon, and 2 heavy bolters, hitting on 4s, ouch. On top of that, it turns out that Leman Russ are T8, 12W with a 3+ Save. That compared to the Predator, that T8 makes a massive difference, turning most anti tank weapons onto a 4+ instead of a 3+, plus the additional weapons, and the fact that their lascannons are 5pts cheaper… // End Rant
My turn was mostly unproductive since I am a melee army, and my shooting was damaged. The Predator missed its shots since it was now hitting on 5s. The lascannon Havocs failed to do any damage also. The Rhinos moved forwards and popped smoke.
The cultists pulled back from the Bullgryns leaving room for my Hellbrute and auto-cannons to shoot them up, before he charged in a squashed them all. The other Hellbrute, charged into the side of the Dragoons with some cultists and took one them apart.
The daemon Prince flow forwards but didn’t risk going for the charge and being exposed.
More of the Guard and Vanguard advanced up the middle of the map. The tanks advanced slightly but were still at the back… cowards. The Kastelan marched forth on the left.
Most of the firepower this turn was aimed at the Rhinos as they wanted to pop them open for the squishy Beserkers inside. They dumped the plasma troops from the Chimeara and managed to open up the damaged Rhino and killed most of the Beserkers; 2 remained.
They managed to kill a second Rhino but without any guns left to kill the troops.
The last of the lascannons Havocs were also killed. The dragoon fled from combat with the Hellbrute who was then shot down. I have not managed to pass many of the saves, even with a 3+.
The cards haven’t been good for the Imperium with them only generating a few points so far.
Finally Khorne’s eyes gaze upon me, I drew the melee kills card just as I was about to hit them. You also get bonus points vs Imperium, jackpot! I also had to leave my deployment, which was easy.
The Daemon Prince senses the enemy warlord who is cowering behind a crate, he flies over the top for a vertical charge. The combat was interrupted so he got to attack first, but I had little fear of the Commissars power sword vs a Daemon Prince of Khorne, there was little left of the small man in the end. Slay the Warlord. He consolidated into the close by Leman Russ.
The Autocannon Havocs moved up into the cover and held objective 6. The left hand Hellbrute moved into the center of the field, and along with the Predator managed to destroy one of the Leman Russ clearing the center of the field for some move points.
The Beserkers piled from their Rhinos, but managed to fail their 6″ around the corner charge vs the Kastelans, even with the reroll… This was a game changer. Their Rhino rode forward to charge the other Kastelans to absorb the overwatch for the other Beserkers. They charged forwards into them and some Vanguards, slaughtering everything! Finally the blood was flowing.
The 2 Beserkers charged some troops on the right, butchered them and then consolidated into the Leman Russ. Their Exalted Champion charged into the Injured Dragoon and smashed it before consolidating into the Chimera. The Hellbrute moved forward to support.
The Terminators found a gap at the back of the deployment and came down. Their Meltas did minimum damage, a roll of a 2 and a 1 on the Dunecrawler. They then failed their rerolled charge.
I think I earned about 6 points this turn.
The unscathed Kastelan edged forward and complete annihilated the Beserkers who failed their charge, its all they deserved. The tanks destroyed the remaining Rhino, and cut down the Beserkers on the left.
The Tanks fled their melee combat. The 2 Beserkers on the right were shot, as was their Exalted Champion. The Hellbrute in the center was shot with most of the central firepower.
Shots were fired at the Terminators, with too many 1s rolled even vs the AP0 weapons.
All that was spared was first at the Daemon Prince, he weathered the storm and forced them to charge into melee with him. The Datasmith did some damage but the Prince was still fighting, he cut down some of the troops around him to minmise the rest of the attacks. The guards fell well, but the Vanguard dice were not in favour with on 1 dying. He managed to survive with the grace of the Dark Gods.
The forces of Khorne were looking scarce now. The cultists and Hellbrute on the right moved forwards and charge the Chimera but were unable to destroy it. The Havocs and Cultists moved out of sight to try and prelong the game from being a wipeout. The Daemon Prince cut down his surrounding chaff, but he was in the open with minimal support.
Seeing my tactics, the Imperium moved forwards and cut down the last of the back troops. The Terminators, Daemon Prince, Cultists, and Hellbrute were destroyed. Some guard tried to kill the Havocs but they were too few with their AP0 weapons.
The Valkyrie tried to kill the cultists but was unsuccessful.
A few more points for objectives were earned this turn.
The turn was swift, with the cards being unkind. The Havocs killed a few guardsmen.
I got my friend to roll for the end of the game since he had be rolling so well. The game ended here thankfully.
The Final Scores:
Imperium: 13 – First Blood, Slay the Warlord, Linebreaker
Khorne: 13 – Slay the Warlord
Victory for the Imperium
It was a very close game in points, but it would have a been a hollow victory since I was basically tabled, and they still had a very large force remaining.
Some of the main parts of the game for me were the fact I missed the first turn, even with the bonus.
Some shoddy rolls throughout. Some failed charges, even with rerolls, and making very few of my saves.
Lack of anti armour. After the Predator, and Havocs died, I had a few Terminators and some melee Hellbrutes. The Hellbrutes did well, but it was just too easy for the enemy to fallback and everything else to kill you.
My army was a little too big even though we had a lot of scenery. Everything couldn’t be hidden, which left it open to be killed on turn 1. Better use of the scenery for deployment may have been better.
Thanks for reading,